The Post-Binary asks about a future which is emerging right now. With software becoming smarter and robots ever more versatile, innovation and automation become seemingly omnipresent in large aspects of our lives. Although many applications such as self-driving cars, AI systems for clinical diagnostics or seemless augmented reality are still under development, there is evidently immense potential to shake up the status quo – for better or for worse. The question is: How do we use our new toolboxes? And what will human life be like when AI and its applications permeate society?
The Post-Binary makes an attempt at connecting the dots, from presenting the technical state-of-the-art and its resonances in art & society to discussing the implications of a superhuman AI and potential ways to keep it in check.
Due to the international origin of our speakers the conference will be held in English. Switch to our German Website.
For a broader understanding of the complex topic of artificial intelligence we will host two workshops before the conference day. The workshops aim to provide an introduction to machine learning. They should show limits and possibilities of the technology and create a solid general understanding for the conference day. Two days before the conference there will be an entry level workshop and the day before the conference a slightly more advanced workshop will be offered. We currently plan to provide workshops on:
UNITY3D MACHINE LEARNING AGENTS
Since machine learning can be implemented in the Unity3D game engine, it is possible to get into it comparatively easy and with quick and interactive results.
A Huge part of todays AI applications are based on image recognition. With the help of cameras, computers are able to create a visual understanding of the world and can then navigate a car, detect people, or even read lips.
Together with Alexander Sahm in their music and performance project BBB_, through experimental electronic music, spoken word and immersive setups, they seek ambivalent situations happening.. Read more
Together with Alexander Sahm in their music and performance project BBB_, through experimental electronic music, spoken word and immersive setups, they seek ambivalent situations happening at the interface of the human and the inhuman existence and speculates on various states of mind, relationships and self-perception, altered by socially and emotionally intelligent digital technologies.
Manuel is an artist, curator and designer with a tendency towards technology. His most recent exhibitions at Frankfurter Kunstverein and NRW-Forum.. Read more
Manuel is an artist, curator and designer with a tendency towards technology. His most recent exhibitions at Frankfurter Kunstverein and NRW-Forum Düsseldorf were using virtual reality to extend the exhibitions spaces. At the moment he’s working on the intersection of VR and artificial intelligence.
MUSEUM ANGEWANDTE KUNST
As a vibrant place of discovery, the Museum Angewandte Kunst endeavours to keep its finger on the pulse of currents and developments in society, with a special emphasis on design and fashion.
The museum is situated in the heart of Frankfurt. It was designed by Richard Meier and opened in 1985.
The conference and workshops are kindly supported and co-hosted by:
Electronic & Digital Media Department, HfG Offenbach, Prof. Alex Oppermann
Museum Angewandte Kunst, Frankfurt am Main
Some of our recent projects are: Designing a virtual extension building for NRW-Forum Düsseldorf and running Germany’s first institutional VR-Show. Internet-TBD, which is an open discussion and reading group. Imagine: Universal Basic Income, an exhibition and panel discussion about basic income as a fundament for a digital society. We’ve been featured in: